The Kop Gauntlet

Draft an all-time Liverpool XI. Run the gauntlet.
You have a run in progress

Build your XI, then beat ten of Liverpool's greatest sides in a row.

14 spins. Each spin offers three players — take one and place him, or skip all three — but only three skips per draft. Chemistry comes from real time spent together at the club: teammates who played seasons side by side link strongly, players from different decades don't. A high-rated XI with no chemistry will not survive the later rounds. Hero cards (rainbow border) carry a perk, and famous partnerships (green strip) boost each other when linked — both only in natural positions. Cursed cards (purple) hurt the side wherever they play.

Eras in the draft pool

Formation

The gauntlet — ten opponents and their traits

Mode

Recent runs

Achievements

Team rating
Chemistry
Players0/11
Spin 1 of 14
Pick a player, then tap a slot on the pitch.
Who you'll face

Pick your manager

Choose before the draft. Every player you draft who played under him gets +12 chemistry and a small rating boost (bigger for the all-time greats) — they're marked 👔 during the draft. Each manager also brings his own style: a small buff or debuff for the whole run.

Wildcard sub

One last spin: three of the very best from your chosen eras. Pick one and he replaces anyone in your XI — or keep the side you've built. Remember the chemistry cost of a stranger.

Team rating
Chemistry
Change
Your team rating
Your XI
0-0
Kick-off