14 spins. Each spin offers three players — take one and place him, or skip all three — but only three skips per draft. Chemistry comes from real time spent together at the club: teammates who played seasons side by side link strongly, players from different decades don't. A high-rated XI with no chemistry will not survive the later rounds. Hero cards (rainbow border) carry a perk, and famous partnerships (green strip) boost each other when linked — both only in natural positions. Cursed cards (purple) hurt the side wherever they play.
Choose before the draft. Every player you draft who played under him gets +12 chemistry and a small rating boost (bigger for the all-time greats) — they're marked 👔 during the draft. Each manager also brings his own style: a small buff or debuff for the whole run.
One last spin: three of the very best from your chosen eras. Pick one and he replaces anyone in your XI — or keep the side you've built. Remember the chemistry cost of a stranger.